Advanced HeroQuest: Reforged

Subtitle

News & Blog

view:  full / summary

Unearthed From the Dark Places

Posted by [email protected] on March 4, 2016 at 2:05 AM Comments comments (0)

After much expenditure of blood, sweat, tears, and Fate Points, the newest itteration of books is finally out.

 

Version 1.6 is swisher than ever, as we have found and fixed many errors and clarified some rules.

 

There's been tweaks to the Enemy matrices, and to the rules for hiring Henchmen, with what we now have working much better than it did before. WE've also put up more Quests.

 

to follow are more bestiary sections, more quests, and perhaps a very fancy version of the books (akin to the colour version of Appendix IX) for those who want something REALLY special.

 

The Crafting of Tomes

Posted by [email protected] on October 6, 2015 at 4:55 AM Comments comments (0)

Good news in that the latest iteration of the books is almost ready!

The injury rules have been re-worded for clarity, and several traps have been updated to make them effective against everyone. We’ve tweaked the advancement rules for Prayers & Faith, so they balance better in the long-term. Several other typos and minor clarifications have also been included. We’ve also put full page numbering in place for easy reference.

This will all be uploaded in the next week or two, hopefully along-side the play-test version of The Dark Beneath the World.

 

Dispatches from the Dungeon

Posted by [email protected] on September 21, 2015 at 12:25 AM Comments comments (0)

So, we've had several messages of late, I'm going to take a few moments to reply to them!

 

 

Dave Damage adsked about the Character Sheet not being up-to-date. That has been fixed.

 

He also asked about the cost of varient weapons: yes, all weapons of a certain type (sword, for instance), cost the same. This is deliberate. Standard weapons are better, end of story, but the lesser weapons give you more options that can prove useful!

 

 

For Erik Syring, yes, there are more Bestiary sections on the way. These are VERY time consuming, so please bear with us. The "Greenskin" bestiary is next.

 

 

Hlorridi asked about conversion to German. I'll be happy to supply the files fortranslation, once I'm finished with the current updates for version 7. I'll be in touch.

The Quest Continues

Posted by [email protected] on September 11, 2015 at 5:45 AM Comments comments (0)

This week, we’ve added updated versions of a number of volumes, with some corrected numbers, typos, etc.

The new Volume zero is up too!

We found one type of item that was a little broken, and has thus been re-worded, and a couple of extra magic items have been snuck in.

Finally, we’ve added an optional rule: Heroic Feats. These have yet to be play-tested, but will be very soon!

Coming up are the fancy, and indeed, more complete versions of the Play Sheets appendix, more Campaigns (six more to go!), and more Bestiary sections (thirteen more to go!). An index of Magic Items is being considered too. We’re planning to add actual page numbers for reference, and this will lead to the rule set being an official “Version 7”, for those still counting version numbers.

 

 

Notes From the Forge, part II

Posted by [email protected] on May 29, 2015 at 10:30 AM Comments comments (0)

So, last time, we took a look at my initial changes to combat. The second significant change was the character generation system.

 

I started with expectation dice results (4.5) for every D12 roll, and found that the Elf out-pointed the Dwarf who out-pointed the Human.

 

Inspired by various RPGs, I created the “path” system we now have. This was designed to allow the players to create any Hero they wished. However, this lead to a number of special abilities to being created, such as Accurate and Cleaving. These and others allowed some real separation of the Heroes, and the Bonus Points mechanism meant that Heroes with the same paths could still be different.

 

The balancing of these paths has been one of the most gruelling endeavours, and my players have been simply saintly when it comes to the play-test. The new characters, however, where slightly weaker, my having rounded down their power, since the new system allowed greater specialisation.

 

This lead to the revised Training system, locking the Heroes down to their archetype, and the new Henchmen, in line with the new Heroes.

 

The net result is that any reasonable character from the Warhammer World (or elsewhere) can now be created, and will have their own flavour.

 


Rss_feed